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A deep social MMO project for the OUYA

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---= OUYA SOCIAL MMO =---


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---= Summary =---
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| Features |-
Characters and interactions ~
- - Versatile character customization with a large amount of clothing slots
- - Intuitive Emotion system to allow you to express your feelings 'in the moment'
- - Flexible Dance system that allows you to create your own choreography
- - Instant Quick-Travel system to invite or visit friends where ever they are
- - Morale system to vote -/+ on your experience with a character
Dragons and Combat ~
- - Get a dragon from a breeder and see it hatch into a unique appearance
- - Your dragon will be born with a personality and combat specialization
- - Teach your dragon many tricks and be able to command the ones it is experienced with
- - Ride and eventually fly on your dragon
- - Take your dragon into an infinite dungeon and battle enemies alone or with friends
- - As your dragon gains experience craft your own playstyle with a variety of attacks and traits
Globes, Games and Activities ~
- - Each 'area' of the game is it's own 'Globe', allowing for radically different environments and activities, from a battle stadium to take on other players with your dragon, to a beach where you can play volleyball, to a pirate island battling players in on-land ships for treasure and the dungeon where your dragon battles.
These are only the first of many ideas that could be available with the Globes
Player Globes ~
- - Have your own Globe that you can access and customize entirely
- - Invite a friend and allow them to customize the Globe with you
- - Display trophy's you may gain in your Globe
- - Create something unique and open it up for the public to explore
- - Vote on Globes to raise their value or see your own Globe rise in the ranks if people like and vote on it
- - Get toys or games for your Globe to play with friends


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---= Character System =---
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---= Player Interaction =---
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---= Game moderation =---
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---= Pet System =---
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---= Globe System =---
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---= Dragon Combat =---
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---= Player Globes =---
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---= Realistic Challenges =---
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---= Development Pathway =---
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---= CASH SHOP (Don't worry this one won't bite) =---
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---= FAQ =---
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---= Final notes =---
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|I truly believe this project is possible |-
Everything I've written here as features I have at the very least had some experience with it or have an idea how it could be done, I've been as realistic about features and expectations as possible and in areas I wasn't sure about, I've written so. Though there is a lot of work to do, I hope you can stick with it through its stages.

|We at Midnight Tinkering care about our players (We actually mean it!) |-
This is an outlining documentation of the project and what we hope to do with it, however at each development stage as we start work on specific features and systems, we will go into more depth with it and once again give you the opportunity to have your say and provide feedback.
Though it will never be possible to please everyone, we will be working hard to provide enjoyable experiences with our projects, and so we hope that you will follow us on this journey .
I'll be working on finishing our current project for the launch of the OUYA first, then after that I'll start on this. Until then I will be looking through feedback and refining this design for when development starts.

|What can you do to help this project? |-
If you are interested in this project, please share it with anyone else you might also think is interested.
And if you have any responses to the features brought up here, or questions you'd like to know the answers to, or if you have any ideas of your own that you might think could be good for this project, don't be afraid to speak up ^^!

|How can you follow this project? |-
You can follow us here, or at the various locations below.
Home Page
*Major updates/Large updates that require a detailed post.
Twitter
*Minor updates, videos and links to updates on the other Social Sites/our Home Page.
Facebook
*Polls for when I'm requesting opinions.
*Posting of minor general topics I'd like to get responses/opinions about.
Tumblr
*Images/Artsy updates on any game development progress.


-| TL;DR? |-
If Chuck Norris used over 9000 rainbows to form the word 'awesomeness' and then have it explode, creating its own universe, that universe is this game.
If you disagree, as you should because how could anything possibly be that awesome, you can at least try to read all I've written up on this project and see if it's something you're interested in .

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