Quantcast
Channel: Games - OUYA Developer Forums
Viewing all articles
Browse latest Browse all 530

WizFight - a local multiplayer wizard deathmatch game

$
0
0
image
(This video's a bit old now. I've toned down movement speed and started working on changing the background tiles since it was recorded.)

I've been working on this for about a month and a half now and, over the past few days, I've been making the, initially painful, move to Ouya where I feel it'll fit a bit better than on PC. Now that it's finally playable, I decided I should post on the dev forums.

At this point, due to the excessive use of particles, performance has been a bit low so I've been working on that. Might have to lower the screen size since, right now, it takes the size of the TV and calculates the nearest integer scale to the size of the TV.

I'd really been hoping the name would be temporary but I haven't come up with a better one yet, so for now it's sticking. >.>

I'm always looking for testers so if anyone's interested, let me know and I'll post the APK.

And then here's the list of features I've got so far:

* Deathmatch and King of the Hill modes
* 20+ playable wizards
* 5+ stages
* Support for creating custom stages with their own tilesets and music (this is probably not making it onto Ouya unless I can find a reliable way to allow players to import their own assets).

Lastly, since I've seen some talk about engines being used, I'm using Haxe, OpenFL, and HaxePunk.

Viewing all articles
Browse latest Browse all 530

Trending Articles