Hi all, we've got an alpha release coming out soon for our upcoming game, Heroes of Issachar. The game is, at its heart, an action RPG. At the beginning of the game, the player is tasked with rebuilding a town and castle ravaged by the bad guys.
Each quest the player will, besides finding loot, collect resources for rebuilding the castle. How the player uses the resources and designs the castle will matter, because periodically the castle will be attacked by the bad guys. In this way, the game pulls from some of the best elements of ARPG, castle builders and tower defense.
On top of all of that, during any quest or castle defense, the player will have the ability to summon reinforcements from heroes he's rescued along the way. Those heroes will have special abilities of their own, have their own gear, and will level up alongside the main player.
This is a faith-based game. The backdrop of the game has the player not only rebuilding the town, but collecting scripture from the town's stolen Bible as well. We've designed the game in such a way that the faith element is delivered in between missions, so our hope is that for those of you who are interested, it can add to the story; for those of you who think it's all hocus pocus, it's simply another interesting theme no different than Zeus or the Force, but not an intrusive element to the game.
We're releasing an alpha build shortly that is still very raw and would love to get feedback on it. We have a few different directions we're thinking about taking the combat system, but before we do, we want to hear from the players. Thanks in advance!
Michael