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Rush to Adventure Pre-Alpha

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Hi!

This is the Pre-Alpha version of my game Rush to Adventure. It is an action adventure heavily inspired by old 8-bit NES games like Zelda, Mario, Mega Man and Kid Icarus. It has a non-linear world map system where you explore the island, talk to people, buy stuff etc. The levels are sidescrolling platform action. Kill the monsters and collect the coins. Level up and buy stuff. At the end of each level you will be scored and ranked for your performance.

Not including a 3 month break I have been working on this on and off for 15 months. It is very polished at this stage, containing 4 map screens and 7 levels. The game is planned to be released in 2014 for OUYA, Android, iOS, Windows and MacOS. This game started as a mobile game and plays very well on touch screens.

OUYA/Android version
Windows version


When playing on OUYA: There's no overscan compensation in this version. There's also some problems with FPS drops if you run it in 1080p. Both problems should be solved in the next version.

PC controls:
Arrows - navigate, move and jump
Space - attack and confirm
Enter - jump and confirm
Ctrl - back
Esc - menu and back

You can play the game with a 360 controller. No support for the d-pad in this version. Make sure your controller is plugged in before starting the game.


Comments are welcome :)

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