Double Agent is a first-person shooter built with Unity 4 game engine. This will be Happy Bomb Games first main indie game project that is heavily influenced by classic first person shooter (like Perfect Dark, Turok, and TimeSplitters). One of our main focuses for the project is to make the gameplay as exciting and engaging for all gamers and to make the plot & storyline as understanding as the FPS games in past were. Another focus is to gain an audience for our project who grew up playing the classic FPS games and an audience of multiple indie game communities. Using the Unity 4 game engine will make this possible for us to create an iconic style yet a brand new IP to enter the indie market. We are also using a Unity extension (that is still being beta tested) called FPS Control developed by the Tornado Twins and Indie{Rain} developed by rival{theory}. FPS Control extension helps us define how our first-person shooter will play out as a whole using controls and codes that is normally used for first-person shooters, and Indie{Rain} is A.I. visual scripting tool that lets us control and define our game's A.I. will act and react to the player and the environment making the A.I. smarter and more effective in the project. The game will be available for OUYA, GameStick, PC, Mac, Linux and PlayStation Vita, however we do not have an official release date yet.
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