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Multispace - A New Take on the Cave-Multiplayer-Shooter Genre - Split Screen and Internet multiplay

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Hi!

Here are a couple of screenshots and YouTube videos of a beta build (so not final quality) of our upcoming dogfight-multiplayer-space shooter game "Multispace". The basic mechanics are much like in good old Gravity Force 2, XPilot, Turboraketti II, Assault Wing, but we've put more emphasis on physics engine integration and usage. Multispace also has one special feature that will make the game unique inside its genre, but we'll announce that when the game goes live. 

Anyway, here's the main feature list:

* Destructible terrain
* Free to play!
* Realistic physics with PhysX
* 2-4 player local multiplayer on the same device: split screen - got four Ouya controllers? :)
* 2-8 player LAN / Internet play with match making

I'll post more videos and pictures here later with footage of some of the features and weapons not seen in these shots...

Cheers,
Ville / Kanki Bros

http://www.kankibros.com



YouTube Video 1: http://youtu.be/Q4LMxfNbh70
YouTube Video 2: http://youtu.be/6z_4jxVk1rU


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AmpGear

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a platformer with a transformable robot :) more details to be posted in this thread

KINITO NINJA by Delirium Studios

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Hi everybody! It is our first video game for OUYA! Can you see more in our web site and download Kinito Ninja in the OUYA market. you can find the game in the ARCADE GENRES, the Game have one international award and 3 nominations.

it´s a multi scroll lateral arcade/platformer cartoon style

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Polarity - First person puzzler

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Out on the Ouya store as of now! It's a first person puzzler along the same lines as Portal, hope you enjoy it!

Screens:
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Trailer coming soon! Updated image

I am a new dev on ouya.

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Hi, I kind of heard about the ouya a little too late.. okay very late but as they say better late then never.
Anyway I was wondering 'what kind of game should I make?' So I decided to ask this amazing consoles community what I should do.

Cheers, LizardBoy1999
P.S. Since I heard about it so late I do not have an ouya dev console, but I will get an ouya as soon as it releases.

Work In Progress - The Hero's Journey, a Sidescrolling Swordfighter!

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The Asvarduil Project proudly presents...
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Follow the Unity3D forums topic for dev webplayers and weekly updates!

The Hero's Journey is a short, but sweet, side-scrolling swordfighter that combines 3D environments with the 2D locales of yesteryear.  The mechanics are based off of all the good parts of The Legend of Zelda 2: The Adventure of Link, but without the game-breakers and utter fluff.

After acquiring a legendary suit of crystal armor, Tim the Knight wandered to the Kingdom of Aylea in search of medicine capable of healing his father's grievous wounds!  What Tim dosen't know, though, is that he's got a duty to the kingdom conferred by his very heritage - keeping the seal on the Supreme Evil Lord, who needs to stay sealed for 1000 more years!  However, some local Evil Lords have appeared and are trying to find the seal.  

Can Sir Tim outwit, outfight, and survive various Evil Lords and their Evil Castles, find the items to ensure his victory, and ultimately keep the Supreme Evil Lord contained?

Screenshots (In-Development; Subject to Change)
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Here, Sir Tim is introducing himself to the local government.  Maybe they know of medicine for freak spelunking accidents?  Or, maybe they just want to introduce the local ruler.  Governments are like that.

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Having (finally) obtained a straight answer, Sir Tim sets out from Aylea Castle to the nearby town of Dunamne, in search of further information for both of his quests!

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These two merry souls were just about to build a dining table, when this guy clad in crystal armor broke down the front door, and demanded to ransack the family's potent magical heirlooms.  They pawned them all off two generations ago.

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An anonymous tipster said a strange, life-enhancing rune could be found in a nearby cave.  All I found were smelly monsters, more rock than a music store, and some soiled armor.  That I'm wearing!

Ziggy Putts soon on OUYA

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Hello to all OUYA fans ! We at phime studio have been closely following all the development regarding new indie oriented console and we think that we have a right game to start the developing for it

Ziggy Putts 


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FishMoto - Fish Riding Motorbike, Surreal Physics, Challenging Levels!

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Bringing my iPhone game FishMoto to OUYA.  You're an electric catfish controlling a motorbike with really stretchy suspension.  You've got to save all the fish trapped in baggies before reaching the finish as fast as possible.  The physics allow some really cool things to happen with the bike and you've really got to think outside the box to complete the more challenging levels.  Check out the trailer: 



Plays MUCH better with a controller compared to the touch screen controls on iOS.  Excited to get it in people's hands.  Should be available by retail launch date.

Let me know what you think!

3rd party games

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will we have 3rd party publishers? and how will they be on the backer units? will they come with the system updates?

A deep social MMO project for the OUYA

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---= OUYA SOCIAL MMO =---


==============================================
---= Summary =---
==============================================
| Features |-
Characters and interactions ~
- - Versatile character customization with a large amount of clothing slots
- - Intuitive Emotion system to allow you to express your feelings 'in the moment'
- - Flexible Dance system that allows you to create your own choreography
- - Instant Quick-Travel system to invite or visit friends where ever they are
- - Morale system to vote -/+ on your experience with a character
Dragons and Combat ~
- - Get a dragon from a breeder and see it hatch into a unique appearance
- - Your dragon will be born with a personality and combat specialization
- - Teach your dragon many tricks and be able to command the ones it is experienced with
- - Ride and eventually fly on your dragon
- - Take your dragon into an infinite dungeon and battle enemies alone or with friends
- - As your dragon gains experience craft your own playstyle with a variety of attacks and traits
Globes, Games and Activities ~
- - Each 'area' of the game is it's own 'Globe', allowing for radically different environments and activities, from a battle stadium to take on other players with your dragon, to a beach where you can play volleyball, to a pirate island battling players in on-land ships for treasure and the dungeon where your dragon battles.
These are only the first of many ideas that could be available with the Globes
Player Globes ~
- - Have your own Globe that you can access and customize entirely
- - Invite a friend and allow them to customize the Globe with you
- - Display trophy's you may gain in your Globe
- - Create something unique and open it up for the public to explore
- - Vote on Globes to raise their value or see your own Globe rise in the ranks if people like and vote on it
- - Get toys or games for your Globe to play with friends


==============================================
---= Character System =---
==============================================

==============================================
---= Player Interaction =---
==============================================

==============================================
---= Game moderation =---
==============================================

==============================================
---= Pet System =---
==============================================

==============================================
---= Globe System =---
==============================================

==============================================
---= Dragon Combat =---
==============================================

==============================================
---= Player Globes =---
==============================================

==============================================
---= Realistic Challenges =---
==============================================

==============================================
---= Development Pathway =---
==============================================

==============================================
---= CASH SHOP (Don't worry this one won't bite) =---
==============================================

==============================================
---= FAQ =---
==============================================

==============================================
---= Final notes =---
==============================================
|I truly believe this project is possible |-
Everything I've written here as features I have at the very least had some experience with it or have an idea how it could be done, I've been as realistic about features and expectations as possible and in areas I wasn't sure about, I've written so. Though there is a lot of work to do, I hope you can stick with it through its stages.

|We at Midnight Tinkering care about our players (We actually mean it!) |-
This is an outlining documentation of the project and what we hope to do with it, however at each development stage as we start work on specific features and systems, we will go into more depth with it and once again give you the opportunity to have your say and provide feedback.
Though it will never be possible to please everyone, we will be working hard to provide enjoyable experiences with our projects, and so we hope that you will follow us on this journey .
I'll be working on finishing our current project for the launch of the OUYA first, then after that I'll start on this. Until then I will be looking through feedback and refining this design for when development starts.

|What can you do to help this project? |-
If you are interested in this project, please share it with anyone else you might also think is interested.
And if you have any responses to the features brought up here, or questions you'd like to know the answers to, or if you have any ideas of your own that you might think could be good for this project, don't be afraid to speak up ^^!

|How can you follow this project? |-
You can follow us here, or at the various locations below.
Home Page
*Major updates/Large updates that require a detailed post.
Twitter
*Minor updates, videos and links to updates on the other Social Sites/our Home Page.
Facebook
*Polls for when I'm requesting opinions.
*Posting of minor general topics I'd like to get responses/opinions about.
Tumblr
*Images/Artsy updates on any game development progress.


-| TL;DR? |-
If Chuck Norris used over 9000 rainbows to form the word 'awesomeness' and then have it explode, creating its own universe, that universe is this game.
If you disagree, as you should because how could anything possibly be that awesome, you can at least try to read all I've written up on this project and see if it's something you're interested in .

how will we get new games on the backers ouyas?

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how will we get new games on the ouya to download?

Swarm - A dual joystick arena shooter for OUYA.

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Hi OUYA community!

I'm currently working on a pretty cool game for OUYA called Swarm.

Video here: image
More info on my site: http://skoggy.se/news/14

Some features
  • 4 player multiplayer
  • Multiple game modes
  • Intense shmup action!
  • Awesome boosters
  • Global highscores

No images yet, but I am putting together a trailer in the coming weeks. Have fun! :)

Vertex Blaster - Dual-stick arcade shooter from iOS being ported to Ouya!

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Hi everyone,
  I finally got my Kickstarter unit, and have been working on porting my iOS game Vertex Blaster ( http://www.vertexblaster.com ) to the Ouya.  I'm about 85% done and should definitely have it ready before the June release.  :)  Let me know what you think!

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What are you cool devs developing?

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I am making a side-scroller game or an engine that will help kids that don't know anything about programming to make games on the Ouya, even though I am only 14 myself. (but don't judge me I have an IQ above 180) Anyways I was wondering, what are other developers developing? So I decided to ask what everyone else is developing.

Cheers,
LizardBoy1999

JSIDD Code Factory O (now with gameplay video)

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Hi, everyone :)

Update: Here is JSIDD Code Factory O 0.0.1 Gameplay video:
http://www.youtube.com/watch?v=SI5voFMMNx0

About JSIDD Code Factory O

I've had the concept in my head since the CREATE contest but hadnt learn enough to g'it done back then. So when I saw the extra promotion offered to dev backer "get your game name printed on the retail box if you submit before March 28th," I was like huh, yeah need to do this. But then I got busy with school so yeah, I ended up writing "JSIDD Code Factory O 0.0.1" in about 4 days using some drawing code I had made back in the CREATE days. 

The game doesn't look like much right much, and there are many more versions to come, but it actually has a fully functional game mode, called: MAKE OUYA CODE.  

The game is played using D-PAD and like an old electronic handheld game. One press, one input, so it does not matter how long you press the input the effect is always the same. 

It controls as follow: 
LEFT/RIGHT D-PAD move the player 
Moving the player under a letter at the right time moves it to the moving belt below. 
UP/DOWN D-PAD swaps letters adjacent to one another on the belt below. UP swaps the letter that is underneath the player with the letter on the right, while DOWN swaps the letter that is underneath the player with the letter on the left.

You score by feeding the OUYA code one letter at time to the white square (pc). Blank letters do not break the sequence, but be careful not to overwrite letter by moving your player as a letter is dropping on the next player position. Also pay attention to how the letters are actually fed. The order is important. 

So if fellow devs and/or anyone else are interested in trying it, please let me know what you think and more importantly what score you got here.  Next version coming soon!

The Little Crane That Could

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Hi there,

My crane simulator is coming along very nicely.
Most of the porting is complete.

I was pleasantly surprised by the high fill rate of its GPU.
My shader with dynamic shadows does roughly 50FPS at 1920x1080.
That is pretty amazing, if you realize how PS3 games can't do full 1920x1080p at fluid frame rates.
It seems that the Tegra3 has a higher fill rate than the PS3.

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Bram Stolk

Survival! An Addictive retro style game. ★ Just Approved! ★

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Survival is an Addictive retro style game based on games from the 70s. Inspired by Shark! Shark! for the intellivision.

Objective: Eat enemies The same size or smaller than you while avoiding the bigger enemies. As you eat you will grow. Score big to level up! Each level gets a bit faster.

There are 4 levels of difficulty: Easy, Medium, Hard, and Insane!

How long will you survive?

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Facebook Page: https://www.facebook.com/JosekiSurvival

submitted for review: 5/23/2013
Approved: 5/24/2013

Atari's Legacy

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I am making a game on the side called Atari's Legacy where all the video game consoles of history are people. And since atari had competition (which happened almost immediately) they have had a video game console meeting annually, but at the 56th annual meeting all the ataris have gone missing, even the founder of video games as we know it, yes even atari 2600 is missing or worse. Ouya (the hero) wants to find out what happened to the atari's, but he does not like the grim truth.

Please tell me if you would like me to continue making Atari's Legacy.
Cheers,
MrOuyaDeveloper/EonsAssistant/LizardBoy1999

Outer Recon- A SI-FI FPS Game

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Outer Recon is a new FPS game being produced exclusively for the Ouya game console. Outer Recon takes place in the year 2213 when a War ravaged Earth meets an unexpected fate.

Join the Battle of Earth as you fight against an unknown Threat, bent on survival humanity must use all that they have to Protect against extinction and them selves.

MeCorpGames


Just Achieve It! XBOX 260 Achievement Generator

Katex a racing game by Pixelapp

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Introducing Kartex the racing game!



We are back to showcase our new video game! I hope you are as excited as we are!

We hope to have the demo available pretty soon.

Any questions, concerns and comments feel free to leave them in the section below.
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